A delightfully dark middle-grade novel reminiscent of the Newbery-winning classic, The Westing Game. When thirteen-year-old Gabe Silver´s dad is laid off from his job, his family is forced to move to the run-down Bright House Apartments. Gabe´s bummed--but maybe there´s a way out of this mess. In a strange encounter with a stressed-out millionaire, Gabe becomes the owner of an old, glass bottle with an imp inside who can grant wishes. But there´s a catch: for everything the wisher gains, someone, somewhere loses something. Each wish is an ethical dilemma, but as Gabe scores a Ferrari, gets his dad´s old job back, and more, he´s certain a guilty conscience is worth it . . . isn´t it? Meanwhile, his bizarre neighbors at Bright House have caught wind that something strange is afoot. As the bottle imp´s power weaves its way through Bright House and beyond, it reveals unseen connections, ambitions, and desires, provoking questions about the way our actions affect others.